War of the Four Guilds: Tournament Rules

Ensuring a Fair and Competitive Environment

โš ๏ธ Cheating

๐ŸŽญ Smurfing

๐Ÿค Respect & Cooperation

๐Ÿค– AI Difficulty Levels & Elo Limits

โš”๏ธ AI Guild Assignments

Select the AI civilization based on the guild you are facing:

โณ Cooldown and Match Rules

๐Ÿ”น Elo Difference Limits vs Players

๐Ÿ“ Drafts for Different Elo Levels

Draft for Players Over 1400 Elo

Draft for Players Under 1400 Elo

๐Ÿ•น๏ธ Gaming Rules

๐ŸŽฎ Game Modes: Damage and Healing Points

Game Mode Point Damage on Loss Point Heal on Victory

๐ŸŽฎ VS AI Game Modes

Game Mode Point Damage on Victory against AI Amount of HP healed if AI wins vs player

Here's a breakdown of how damage and healing work:

Example Scenario: If Guild X successfully captures Guild Y's map (e.g., Dry Arabia), Dry Arabia will start under Guild X's control with 20 HP.

Map Sniping Prevention: Damage done to a map is limited by its remaining HP. For example:
If Guild X's map has only 1 HP left and Guild Y did 19 HP damage
Let's say Guild Z attacks afterward,(when X has only 1Hp) they will deal damage to the newly conquered map (which starts at 20 HP[which means they helped Guild Y to conquer the map but the conquer points Guild Z will receive it]). In this case, Guild Z's attack will deal 8 HP damage instead of 9. Goes down from the newly conquered map from 20 to 12.

โš”๏ธ Guild Wars Mechanics

๐Ÿ“ Drafts for Different Elo Levels

Draft for Players Over 1400 Elo

Draft for Players Under 1400 Elo