โ ๏ธ Cheating
- Cheating or hacking is strictly prohibited and will result in immediate disqualification and a ban from future events.
- Players may only communicate with tournament administrators during a game. Receiving third-party information will lead to disqualification.
- Account sharing is not allowed.
- Betting on matches or altering outcomes to influence bets is grounds for immediate disqualification.
- Exploiting bugs to gain an unfair advantage is forbidden. Repeated abuse may lead to reduced prize money or a ban.
- Using macros (external software that automates multiple key actions) is prohibited and may result in disqualification.
๐ญ Smurfing
- Only main accounts are allowed for registration. A main account is the one with the most games and the playerโs recognized name.
๐ค Respect & Cooperation
- All participants must show mutual respect. Insults, racism, sexism, or poor behavior will not be tolerated.
- Good sportsmanship is expected before, during, and after matches.
- Players must cooperate and assist administrators to ensure the smooth operation of the tournament.
- Threatening the integrity of the event may result in penalties or disqualification.
- Players should limit the time between games as much as possible.
๐ค AI Difficulty Levels & Elo Limits
- ๐คHardest AI: Suitable for players with 0-950 Elo.
- ๐คRidiculous AI: Suitable for players with 950-1150 Elo.
- ๐คOutrageous AI: Suitable for players with 1150-1300 Elo.
- ๐คAbsurd AI: Suitable for players with 1300+ Elo.
โ๏ธ AI Guild Assignments
Select the AI civilization based on the guild you are facing:
- ๐ท๏ธ Shadow Ravens: English, Byzantines, Ottomans, Rus
- ๐ฅ Crimson Phoenixes: Chinese, Zhu Xi, Delhi, Abbasid
- ๐ Azure Serpents: French, Jeanne, Order of the Dragon, HRE
- ๐ฟ Verdant Reapers: Malians, Ayyubids, Mongols, Japanese
โณ Cooldown and Match Rules
- ๐ 4-Hour Cooldown: AI matches have a 4-hour cooldown between challenges for the entire guild on the attacked map [if Dry Arabia AI got attacked, now on that map every member has cooldown but not on Lipany].
- ๐ The cooldown doesn't share with PVP activities
- ๐ฎ Best-of-3 Format: Each AI match must be played as a best-of-3 series.
- ๐ Mandatory Reporting: All AI matches must be reported to tournament administrators.
- ๐ก๏ธ Damage Protection: AI matches cannot reduce a mapโs HP below 5 HP.
๐น Elo Difference Limits vs Players
- In 1vs1 matches, the maximum allowed Elo difference is 200 Elo.
- In 2vs2 or 3vs3 or 4vs4 matches, the maximum allowed Elo difference is 100 Elo /player so for 2vs2 200 Elo, 3vs3 300 Elo 4vs4 400 Elo.
- 1vs1. If a guild cannot field a player within the 100 Elo limit/player, and the available player is a 1500+ Elo player, the match will be played as a 1vs2.
- 2vs2 If a guild cannot field a player within the 100 Elo limit/player, and the available player is a 1500+ Elo player, the match will be played as a 2vs3.
- 3vs3. If a guild cannot field a player within the 100 Elo limit/player, and the available player is a 1500+ Elo player, the match will be played as a 3vs4.
- 4vs4. If a guild cannot field a player within the 250 Elo limit, and the available player is a 1500+ Elo player, the match will be played as a 3vs4.
- The guilds can only push players from 0 to 1050 for the 1vs2 2vs3 3vs4
- If a team cannot find enough players within these limits, they must consult an administrator for guidance.
๐ Drafts for Different Elo Levels
Draft for Players Over 1400 Elo
Draft for Players Under 1400 Elo
๐น๏ธ Gaming Rules
- Deleting fish by placing building foundations on them is prohibited.
- Scanning for buildings or units using structure blueprints is forbidden.
- Supervising a resource/building with more than one Imperial Official is banned.
- Stone walls are only allowed from the Castle Age (Age III) onwards.
- Deliberately canceling buildings with Jeanne dโArc to gain experience is not allowed.
- Any form of animation cancellation against military units is prohibited.
- Exploiting unintended bugs in the game will be punished.
๐ฎ Game Modes: Damage and Healing Points
Game Mode | Point Damage on Loss | Point Heal on Victory |
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๐ฎ VS AI Game Modes
Game Mode | Point Damage on Victory against AI | Amount of HP healed if AI wins vs player |
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Here's a breakdown of how damage and healing work:
- If Guild X attacks Guild Y and succeeds: Guild Y will lose 9 HP on that map.
- If Guild Y defends successfully: Guild Y will receive 3 HP on their controlled map.
- Starting HP: Every newly controlled map starts with 20 HP.
Example Scenario: If Guild X successfully captures Guild Y's map (e.g., Dry Arabia), Dry Arabia will start under Guild X's control with 20 HP.
Map Sniping Prevention: Damage done to a map is limited by its remaining HP. For example:
If Guild X's map has only 1 HP left and Guild Y did 19 HP damage
Let's say Guild Z attacks afterward,(when X has only 1Hp) they will deal damage to the newly conquered map (which starts at 20 HP[which means they helped Guild Y to conquer the map but the conquer points Guild Z will receive it]). In this case, Guild Z's attack will deal 8 HP damage instead of 9. Goes down from the newly conquered map from 20 to 12.
โ๏ธ Guild Wars Mechanics
- Points are awarded based on map control at the end of each week.
- After attacking, a player becomes eligible again after 2 hours. Same goes for defending.
- Game modes have a 1-hour cooldown before they can be used on the same map again. It is shared between guild members and game modes. So if Joe attacked from Phoenix on Dry Arabia, Bob can't attack it in any game modes, Bob has to attack a different map while Joe is on a 2-hour waiting period.